It is reported that the Xbox Series S GPU has 20 computing units, and the floating point performance is about 4 T-Flops
Tom Warren of TheVerge reported on Twitter that the Xbox Lockhart is equipped with a GPU with 20 computing units and has a floating point performance of about 4 T-Flops, which is much more powerful than the Xbox One X. A report last week cited a rumor that Microsoft is about to launch an affordable Xbox Series S new console, saying it has 7.5GB of available memory.
Compared with the Xbox Series X, Tom Warren first guessed that the CPU clock frequency of the Lockhart model may be slightly reduced, but later changed to the same CPU frequency.
It is worth mentioning that both the Xbox Series X and Xbox Serie S will support hardware-level ray tracing features, and developers can set the frame rate of 1080p @ 60fps or 1440p @ 30fps.
Now, Warren once again shares some internal information about the Lockhart project that Microsoft has not yet released. If the frequency of 20 CUs is 1.6GHz, then its graphics performance is around 4 T-Flops.
However, there are rumors that Microsoft may retain some of the 20 CUs. Then in the case of 18 available CUs (2 inactive), the frequency should be increased to 1.75 GHz, otherwise it is difficult to achieve the same effect.
Another interesting statement is that Lockhart actually has 24 CUs, but only 4 of them are reserved. If this is the case, then at 1.825GHz, the graphics performance will be 4.67 T-Flops.
In any case, according to the specifications known so far, with the support of the faster Zen 2 CPU and SSD, and the RDNA2 GPU is more efficient than the old GCN architecture, the Xbox Lockhart will be stronger than the current generation of Xbox One X. Much more.
However, in order to ensure a smooth gaming experience, Lockhart's resolution will be limited to 1080p / 1440p (depending on the frame rate at runtime). As for the truth, please be patient and wait for the Xbox Summer Online Live event in late July.
Compared with the Xbox Series X, Tom Warren first guessed that the CPU clock frequency of the Lockhart model may be slightly reduced, but later changed to the same CPU frequency.
It is worth mentioning that both the Xbox Series X and Xbox Serie S will support hardware-level ray tracing features, and developers can set the frame rate of 1080p @ 60fps or 1440p @ 30fps.
Now, Warren once again shares some internal information about the Lockhart project that Microsoft has not yet released. If the frequency of 20 CUs is 1.6GHz, then its graphics performance is around 4 T-Flops.
However, there are rumors that Microsoft may retain some of the 20 CUs. Then in the case of 18 available CUs (2 inactive), the frequency should be increased to 1.75 GHz, otherwise it is difficult to achieve the same effect.
Another interesting statement is that Lockhart actually has 24 CUs, but only 4 of them are reserved. If this is the case, then at 1.825GHz, the graphics performance will be 4.67 T-Flops.
In any case, according to the specifications known so far, with the support of the faster Zen 2 CPU and SSD, and the RDNA2 GPU is more efficient than the old GCN architecture, the Xbox Lockhart will be stronger than the current generation of Xbox One X. Much more.
However, in order to ensure a smooth gaming experience, Lockhart's resolution will be limited to 1080p / 1440p (depending on the frame rate at runtime). As for the truth, please be patient and wait for the Xbox Summer Online Live event in late July.
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